Saturday, December 10, 2011

Transmedia Narratives - Bibliography from Thesis


Rather than trying to include a bibliography of citations in the individual posts on this blog, I've decided to list the entire bibliography here. In addition to referencing individual aspects of the blog posts, this bibliography can provide a useful guide to literature relevant to transmedia narratives.


Aarseth, E. (2004). Quest Games as Post-Narrative Discourse. In M.-L. Ryan, Narrative Across Media: The Languages of Storytelling (pp. 361-376). Lincoln, NE: University of Nebraska Press.

Abbott, H. P. (2005). The Future of All Narrative Futures. In J. Phelan, & P. J. Rabinowitz, A Companion to Narrative Theory (pp. 529-541). Malden, MA: Wiley-Blackwell.

Aboriginal Peoples Television Network. (2011). Animism: The Gods’ Lake - Home. Retrieved July 2, 2011, from Animism: The Gods’ Lake: http://www.animism.com/

Ahmad, A., & Thompson, J. (2009). Tale-Telling Organizations: Using Stories to Create Collective Change. Retrieved May 3, 2011, from Council of 3M Teaching Fellows: http://www.mcmaster.ca/stlhe/3M.council/Tale-telling%20Organizations.pdf

Alexander, B. (2011). The New Digital Storytelling: Creating Narratives with New Media. Santa Barbara, CA: Praeger.

ALL Star Wars Crawls Episodes I-VI . (2008). Retrieved October 31, 2011, from YouTube: http://www.youtube.com/watch?v=iLhIs_9nl9o&feature=related

Ames, M., & Naaman, M. (2007). Why We Tag: Motivations for Annotation in Mobile and Online Media. 2007 SIGCHI Conference on Human Factors in Computing Systems (pp. 971-980). New York, NY: ACM Press.

Angleman, S. A. (2000, December). Uses and Gratifications and Internet Profiles: A Factor Analysis. Retrieved September 10, 2011, from Arkansas State University - Jonesboro: http://www.jrily.com/LiteraryIllusions/InternetGratificationStudyIndex.html

Askehave, I., & Nielsen, A. E. (2005). Digital Genres: A Challenge to Traditional Genres. Information Technology & People , 18 (2), pp. 120-141.

Bantz, C. R. (1982, July). Exploring Uses and Gratifications: A Comparison of Reported Uses of Television and Reported Uses of Favorite Program Type. Communication Research , 9 (3), pp. 353-379.

Barthes, R. (1974). S/Z. (R. Miller, Trans.) New York, NY: Hill and Wang.

Barton, K. M. (2009). Reality Television Programming and Diverging Gratifications: The Influence of Content on Gratifications Obtained. Journal of Broadcasting & Electronic Media , 53 (3), pp. 460-476.

Bell, M. W. (2008, July). Toward a Definition of "Virtual Worlds". Journal of Virtual Worlds Research , 1 (1).

Bickham, J. M. (1994). Setting. Cincinnati, OH: Writer's Digest Books.

Biocca, F. (1992). Communication Within Virtual Reality: Creating Space for Research. Journal of Communication , 42 (4).

Bittarello, M. B. (2008, July). Another Time, Another Space: Virtual Worlds, Myths and Imagination. Journal of Virtual Worlds Research , 1 (1).

Black-Mizuta, E., Hillis, J., & Winkle, A. V. (2011, October 28). Night Zero - Ally. Retrieved November 6, 2011, from Night Zero: http://www.nightzero.com/

Bloom, B. S. (1956). Taxonomy of Educational Objectives Book 1: Cognitive Domain. White Plains, NY: Longman.

Bloom, B. S. (1956). Taxonomy of Educational Objectives, Handbook I: The Cognitive Domain. New York, NY: David McKay Co Inc.

Blumler, J. G., & Katz, E. (1974). The Uses of Mass Communications: Current Perspectives on Gratifications Research. Beverly Hills, CA: Sage Publications.

Bolton, G. E., Katok, E., & Ockenfels, A. (2003). How Effective are Electronic Reputation Mechanisms? An Experimental Investigation. Working Paper Series in Economics 3 .

Bonds-Raacke, J., & Raacke, J. (2010). MySpace and Facebook: Identifying Dimensions of Users and Gratifications for Friend Networking Sites. Individual Differences Research , 8 (1), pp. 27-33.

Brooks, L. (2011). Story Engineering: Mastering the 6 Core Competencies of Successful Writing. Cincinnatti, OH: Writer's Digest Books.

Brown, J. S., Denning, S., Groh, K., & Prusak, L. (2005). Storytelling in Organizations: Why Storytelling is Transforming 21st Century Organizations and Management. Burlington, MA: Elsevier Butterworth-Heinemann.

Caldwell, J. (2008). Production Culture: Industry Reflexivity and Critical Practice in Film and Television. London: Duke University Press.

Campbell, J. (1949). The Hero With a Thousand Faces. New York, NY: MJF Books.

Card, O. S. (1988). Characters & Viewpoint. Cincinnati, OH: Writer's Digest Books.

Chatman, S. (1978). Story and Discourse: Narrative Structure in Fiction and Film. Ithaca, NY: Cornell University Press.

Churches, A. (n.d.). Bloom's Digital Taxonomy. Retrieved November 16, 2011, from Educational Origami: http://edorigami.wikispaces.com/Bloom%27s+Digital+Taxonomy

Clark, D. (2010, July 5). Bloom's Taxonomy of Learning Domains. Retrieved November 16, 2011, from Big Dog & Little Dog Performance Juxtaposition: http://www.nwlink.com/~donclark/hrd/bloom.html

Clarke, R. (2011, March 22). What’s Transmedia? Retrieved July 10, 2011, from Storify: http://storify.com/rachelclarkef1/whats-transmedia

Cooley, M. (2000). Human-Centered Design. In R. Jacobson, Information Design (pp. 59 - 81). Cambridge, MA: The MIT Press.

Coomans, M., & Timmermans, H. (1997). Towards a Taxonomy of Virtual Reality User Interfaces. Proceedings 1997 IEEE Conference on Information Visualization (pp. 279-284). IEEE.

Cornwell, B. (n.d.). Book List - The Sharpe Books. Retrieved October 31, 2011, from Bernard Cornwell - The Author's Official Site: http://www.bernardcornwell.net/index2.cfm?page=1&seriesid=1

Coyne, R. (1999). Technoromanticism: Digital Narrative, Holism, and the Romance of the Real. Cambridge, MA: The MIT Press.

Darley, A. (2000). Visual Digital Culture: Surface Play and Spectacle in New Media. London: Routledge.

Davenport, G. (1998). Very Distributed Media Stories: Presence, Time, Imagination. Proceedings 4th International Euro-Par Conference on Parallel Processing , pp. 47-54.

Davidson, D. (2008). Stories in Between: Narratives and Mediums @ Play. ETC Press: Kindle Edition.

Day, L. (2008, January 9). Tone Language. Retrieved October 11, 2011, from Time Magazine Arts: http://www.time.com/time/magazine/article/0,9171,1702111,00.html

de Haas, D. (2011, October 30). Transmedia Design Questionnaire. (P. von Stackelberg, Interviewer)

DeFleur, M. L., & Bale-Rokeach, S. J. (1989). Theories of Mass Communication (5th Ed.). New York, NY: Longman.

Dena, C. (2011, July 9). Authentic in All Caps: a Playful Comedy-Drama by Christy Dena. http://www.transmedialab.org/en/storytelling-transmedia-2/authentic-in-all-caps-a-playful-comedy-drama-by-christy-dena/. (A. Vasile, Interviewer)

Dena, C. (2007). Patterns in Cross-Media Interaction Design: It's Much More Than a URL...(Part 1). Sydney, Australia: School of Letters, Art and Media - University of Sydney.

Dena, C. (2011, July 1). The Process of Creating Quality Transmedia Experiences. Retrieved November 12, 2011, from Connecting:// arts audiences online: http://connectarts.australiacouncil.gov.au/arts-experiences/the-process-of-creating-quality-transmedia-experiences/

Dena, C. (2009). Transmedia Practice: Theorizing the Practice of Expressing a Fictional World Across Distinct Media and Environments. PhD disseration . Sydney, Australia: University of Sydney.

Denning, S. (2011). The Leader's Guide to Storytelling: Mastering the Art and Discipline of Business Narrative. San Francisco, CA: Jossey-Bass.

Denning, S. (2001). The Springboard: How Storytelling Ignites Action in Knowledge-Era Organizations. Boston, MA: Butterworth-Heinemann.

Diaskeaus. (2006, February 15). Character Archetypes. Retrieved October 30, 2011, from Listology: http://www.listology.com/list/character-archetypes

Dictionary.com. (n.d.). narrative. Retrieved September 2, 2011, from Collins English Dictionary - Complete & Unabridged 10th Edition: http://dictionary.reference.com/browse/narrative

Dirks, T. (2011). Film Genres: Origins & Types. Retrieved September 30, 2011, from FilmSite: http://www.filmsite.org/filmgenres.html

Earnshaw, R., & Vince, J. (2001). Digital Content Creation. London: Springer-Verlag.

Eighmey, J., & McCord, L. (1998). Adding Value in the Information Age: Uses and Gratifications of Sites on the World Wide Web. Journal of Business Research , 41 (3), pp. 187-194.

Ellis, M., & Martin Ellis, M. (2008). The Everything Guide to Writing Graphic Novels. Avon, MA: Adams Media.

Evans, E. J. (2008). Character, Audience Agency and Transmedia Drama. Media, Culture & Society , 30 (2), pp. 197-213.

Fahle, R. (2011, July 11). Are You Ready for the Transmedia Revolution? Retrieved July 12, 2011, from Video-Commerce.org: http://video-commerce.org/2011/07/are-you-ready-for-the-transmedia-revolution/

Fencott, C. (2001). Comparative Content Analysis of Virtual Environments Using Perceptual Opportunties. In R. Earnshaw, & J. Vince, Digital Content Creation (pp. 25-51). London: Springer.

Fencott, C., van Schaik, P., Shafiullah, M., & Ling, J. (2003). The Effects of Movement of Attractors and Pictorial Content of Rewards on Users' Behavior in Virtual Environments. Interacting with Computers , 15, pp. 121-140.

Ferguson, D. A., & Perse, E. M. (2000). The World Wide Web as a Functional Alternative to Television. Journal of Broadcasting & Electronic Media , 44 (2), 155-174.

Fetveit, A. (1999, November). Reality TV in the Digital Era: A Paradox in Visual Culture? Media Culture Society , 21 (6), pp. 787-804.

Field, S. (2005). Screenplay: The Foundations of Screenwriting. New York, NY: Delta Press.

Finnemann, N. O. (1999). Hypertext and the Representational Capacities of the Binary Alphabet. Retrieved September 17, 2011, from Center for Cultural Studies, University of Aarhus: www.hum.au.dk/ckulturf/pages/publications/nof/hypertext.htm

Fisk, J. (1987). Television Culture. London: Methuen & Company.

Flanagan, A., & Metzger, M. (2001). Internet Use in the Contemporary Media Environment. Human Communication Research , 27 (1), pp. 153-181.

Flanagan, A., & Metzger, M. (2000). Perceptions of Internet Information Credibility. Journalism & Mass Communication Quarterly , 77, pp. 515-540.

Frankl, V. (2006). Man's Search for Meaning. Boston, MA: Beacon Press.

Glassner, A. (2004). Interactive Storytelling: Techniques for 21st Centry Fiction. Natick, MA: A.K. Peters.

Gomez, J. (2011, February 22). Storyworlds: The New Transmedia Business Paradigm. Retrieved July 10, 2011, from Tools of Change for Publishing: http://www.youtube.com/watch?v=81Ol6Tbjt5k&feature=player_embedded

Goodyear, D. (2008, December 22). I (Heart) Novels. Retrieved October 27, 2011, from The New Yorker: http://www.newyorker.com/reporting/2008/12/22/081222fa_fact_goodyear

Graf, J. (2006). The Audience for Political Blogs. Washington, DC: Institute of Politics, Democracy & the Internet.

Graham, B. (1996). Playing With Yourself: Pleasure and Interactive Art. In J. Dovey, Fractal Dreams: New Media in Social Context. London: Lawrence & Wishart Ltd;.

Gruber, T. J. (1993). Toward Principles for the Design of Onthologies User for Knowledge Sharing. International Journal of Human-Computer Studies , pp. 907-928.

Gulino, P. J. (2004). Screenwriting: The Sequence Approach. New York, NY: Continuum International Publishing Group Inc.

Gwenllian-Jones, S. (2004). Virtual Reality and Cult Television. In S. Gwenllian-Jones, & R. Pearson, Cult Television (pp. 83-98). Minneapolis: University of Minneapolis Press.

Harrell, D. F., & Zhu, J. (2009). Agency Play: Dimensions of Agency for Interactive Narrative Design. Proceedings of the AAAI 2009 Spring Symposium on Narrative Intelligence II (pp. 156-162). Menlo Park, CA: AAAI Press.

Harrow, A. J. (1972). A Taxonomy of Psychomotor Domain: A Guide for Developing Behavioral Objectives. New York, NY: Longman.

Hartson, H. R. (2003, September-October). Cognitive, Physical, Sensory, and Funcitonal Affordances in Interaction Design. Behavior & Information Technology , 22 (5), pp. 315-338.

Harwood, D. (2011, June 22). Thomas Dolby Debuts The Floating City Transmedia Game. Retrieved July 5, 2011, from iPadNewsTracker: http://www.ipadnewstracker.com/2011/06/thomas-dolby-debuts-the-floating-city-transmedia-game/

Hayes, G. P. (2011). How to Write a Transmedia Produciton Bible. Screen Australia.

Hayes, G. P. (2010, August 5). Producing Transmedia Stories – 10 Reasons why Audiences do it Better…. Retrieved September 10, 2011, from PersonalizeMedia: http://www.personalizemedia.com/producing-transmedia-stories-10-reasons-why-audiences-do-it-better/

Hench, J., & Pelt, P. V. (2003). Designing Disney: Imagineering and the Art of the Show. New York: Disney Editions.

Herman, D. (2004). Toward a Transmedial Narratology. In M.-L. Ryan, Narrative Across Media: The Languages of Storytelling (pp. 47-75). Lincoln, NE: University of Nebraska Press.

Hill, P. (2001). Superfictions: The Creation of Fictional Situations in International Contemporary Art Practice. PhD dissertation . RMIT.

Hodgins, J. (2001). A Passion for Narrative: A Guide for Writing Fiction. Toronto: McClelland & Stewart.

Hoefs, L. (2011, April 23). Story: The Heart of Transmedia. Retrieved June 18, 2011, from Media Psychology Impact: Social Change Through Media Technologies: http://mediapsy.net/2011/04/23/story-the-heart-of-transmedia/

Hollenbaugh, E. E. (2011). Motives for Maintining Personal Journal Blogs. Cyberpsychology, Behavior, and Social Networking , 14 (1-2).

Holme, P. (2011, April 17). The Differences Between Multimedia, Crossmedia, and Transmedia, Somewhat Explained. Retrieved July 10, 2011, from Tools of Change for Publishing: http://reasonpartners.com/2011/04/17/the-differences-between-multimedia-crossmedia-and-transmedia-somewhat-explained/

Hong, T. (2006). The Influence of Structural and Message Features on Web Site Credibility. Journal of the American Society for Information Science and Technology , 57 (1), pp. 114-127.

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Hou, B. (2011, June 2). Alien Loves Predator. Retrieved November 6, 2011, from Alien Loves Predator: http://alienlovespredator.com/

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Jenkins, H. (2009, December 12). The Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling. Retrieved June 19, 2011, from Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins: http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html

Jenkins, H., Purushotma, R., Weigel, M., Clintion, K., & Robison, A. J. (2009). Confronting the Challenge of Participatory Culture: Media Education for the 21st Century. Cambridge, MA: MIT Press.

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